You may be wondering what happens if some credentials are detected by both generic detectors and specific detectors. In that particular case, GitGuardian always gives priority to the specific detector for the reasons we listed above. But note that this is not an issue and even rather a clue that our generic detection performs well and can act as a failsafe in case something went wrong with the concerned specific detector.
You get where this is going: if a secrets detection engine wants to achieve the best possible precision AND recall, it needs a tailored and powerful detection for generic credentials.
As the name suggests, when looking for generic credentials, the contextual information we are looking for is… generic. Narrowing down candidates is therefore a bit more complicated. Generic credentials detection difficulty results from 3 factors.
First, they are widely different, being made from very broad patterns: charset and length can be almost anything. Second, how they are supposed to be used is also unknown. Third, even when the credential is clearly identified, we have no way to check its validity.
By the way, a quick reminder on the importance of having both good precision and good recall. Take for example this valid, generic, secret:. We could certainly catch this one by filtering for all the random-looking strings in our engine namely, high entropy strings. But we would also certainly catch a lot of random strings that are not secrets think UUIDs, hashes So entropy alone is not a sufficient criterion if we want to limit noise and save the engineers from alert fatigue.
Worse, we never know for sure what the proportion of missed secrets is e. For the user, it means a low level of confidence in the tool. A generic detection is a real challenge that requires techniques of its own. At GitGuardian, our approach is twofold: first, the idea is to maximize recall and avoid blind spots by looking for very broad assignments in source code. Second, we want to have powerful tools to sort the results and discard false positives in an efficient way, so to guarantee high precision and avoid alert fatigue.
As mentioned earlier, an important and first part of our approach is to detect a wide variety of assignments in source code. To do so, we came up with a wide variety of possible assignments inspired by many languages.
They're just automated variables built into any given object; difference with the health is you need to handle that automated bit yourself every frame. Daynar View Profile View Posts. Another way to do this would be to only allow player hp to be changed through a script that accepts the desired amount of damage as well as the type of damage if nessissary that way you can ensure anything you want to acount for in the damage amount defensive stats buffs etc are taken account for in one place and spawn the nessissary amount of blood or whatever for the amount of damage delt.
That said an oldHealth varible would work just fine for the blood and be relativly easy to impliment. Ya, it should be either the first operation or the last operation in a step. Last edited by FoxWasp ; 4 Dec, pm. Well, I say this a lot - but run a variable trap Last edited by Blind ; 4 Dec, pm.
The life update may also just be working fine; the problem might lie in your invincibility tracking. Thanks guys, I got it working! Turned out that the best thing was to put the on-hit effects and the oldhp varaible storage into the same script. Just put the on-hit effects at the top, and make storing oldhp the last thing the script does and it works out well. It looks like there's no way to do this in Unity.
I've worked around this problem by making the gizmo rendering use Local coords. Answer should be updated Lf3T-Hn4D. Use to detect when something is moved. Put this into a script which you then assign to the object you want to detect:. Attachments: Up to 2 attachments including images can be used with a maximum of To help users navigate the site we have posted a site navigation guide.
Make sure to check out our Knowledge Base for commonly asked Unity questions. Answers Answers and Comments. Is it possible to determine wich Handles.
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