They undermined the global economy, which triggered a rise in oil prices. A special unit is created, consisting of numerous military masters and politicians. Armed Forces - has a huge number of combat units: snipers, pilots and infantry. Task force talon - secret grouping of the USA. All employees are equipped with top secret weapons. The consortium is a group of oil companies controlled by a major villain. Throughout the gameplay, you have to command modern military units.
It is necessary to competently manage economic resources. Invest them in the development of your combat power, buy the best equipment and weapons. Supply your subordinates with food and drinking water.
For winning battles, get money and buy new people for your army. Luckily, Act of War provides a solid enough game experience to offset this, and even make you care about the story. All of the game's missions are open from the get-go, making it somewhat like a movie on DVD -- it isn't hard at all to blast through the game straight-up at the default difficulty setting, but it's cool that, if you run into any sort of snag, you can skip it and carry on with the story.
You might miss some narrative tidbits, given how densely packed they are within the missions, but you can live missing a cutscene or three. The game offers three factions, but you only get to play as two of them in the single-player game: a global covert-ops group called Taskforce Talon, and the plain-Jane U. The third group, which plays the antagonist role, is The Consortium, ostensibly a terrorist group bent on annihilating the freedom-lovin' West, but whose true colors are revealed as the story progresses.
You get to play the Consortium in multiplayer. Its missions are designed around a series of pivotal cutscenes, and generally, the action that carries you from one to the next is pretty brisk, and focused. You build bases and acquire resources, but the focus is more on actually moving large forces through the maps, rather than having lots of buildup leading to a quick, decisive battle.
This is partially facilitated by Act of War's streamlined resource model. Just like in real life, there's only one resource you have to worry about: American Dollars.
They're seldom harvested in the traditional sense; the closest it gets is building oil derricks on mineral rich patches of the map. More effective are more logically direct methods of acquiring cash: taking over banks, and capturing enemy troops. Act of War's action largely takes place within urban environments, and one of the game mechanics that makes these otherwise dense and tactically constraining environments compelling in an RTS is the fact that you can clear and capture buildings.
It's as simple as selecting a group of units and sending them to a building. They'll enter it and effectively commandeer it until you move them or enemy units force them out. They'll benefit from cover when they're inside a building, which allows units like snipers and anti-aircraft artillerists to do their thing effectively. Act of War: Direct Action v1. Act of War: High Treason v1. EXE file with the one from the File Archive. Play the Game!
Apply the official Act of War Patch 4 v1. Mount the AOW. Act of War v1.
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