Please log in to add or reply to comments. Timothy B. This book picks up where Imperial Age Magick left off. The Imperial Age: Grimoire covers grimoires, or magickal texts. Included is information on how to find these books, how to read and use them and what must be done to unlock their secrets.
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Advanced Search. The Imperial Age: True20 Edition. From Adamant Entertainment. Watermarked PDF. Average Rating 22 ratings. The page rulebook features: Genre information, a brief overview of the world of the late Nineteenth Century, and a timeline. An in-depth look at London, useful for campaigns set in the seat of the British Empire.
New hero creation rules that are broadly applicable to all Imperial Age campaigns. Here you'll find new backgrounds, skills, feats, drawbacks, and equipment. We also offer a hard currency option for Narrators that prefer to conduct business in hard currency rather than wealth levels.
Fighting styles appropriate for Victorian heroes, including Sherlock Holmes' baritsu, as well as dramatic rules for chases. Chapters covering several Victorian-era genres, including Adventure Stories including rules for mass combat and traps , Detective Stories featuring information on crafting mysteries , Horror Stories with rules on fear, terror, and corruption , Steam Stories including rules for inventions , and much more!
Customers Who Bought this Title also Purchased. Reviews 4. Please log in to add or reply to comments. Would love it if this was released as POD as it would be great to add to my True20 collection.
Ron M. I have had a few PDFs in my archives that were given to me to review but due to unforeseen life complications, I was not able to. I felt I owed those products a re [ Timothy B. True 20 is becoming the perfect solution for all sorts of Modern d20 based games for me and Imperial Age shows why. The rules are adapted from the Imperial Age supplements for d20, so a lot here has been seen before, but all of it looks new through the [ Michael D. I can't much to the superlatives mentioned in the earlier review - this book shows how a system like True20 can be used to its fullest potential.
The author takes pains to mention how period films and literature can be integrated into campaigns. A good [ Spiritualism is the belief that man can interact with spirits of the dead in order to learn information and improve himself some Spiritualists, especially Christian Spiritualists, extend this interaction to include supernatural beings such as angels , which spread in popularity during the Imperial Age.
Practitioners of Spiritualism are generally known as Mediums. As the name implies, a Medium is the conduit through which spirits and other outsiders can interact with the physical world. While this title conjures images of seances in darkened rooms, mediums were considered capable of healing as well as divination. The Imperial Age: Spiritualism is your guide to the belief which spread like wildfire throughout the western world in the latter half of the 19th century, as many people cast aside their old beliefs in favour of what they learned through direct contact with the afterlife.
Contained within this page supplement: an overview of Spiritualism, including the major groups which proliferated during the Imperial Age; a guide to using Spiritualism in five different campaign styles, including Adventure Hooks; an advanced class which allows you to add Mediums to your Victorian-era campaign; and new incantations and feats.
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The Imperial Age: Spiritualism. From Adamant Entertainment. Average Rating 8 ratings. Bundles containing this product:. Click here. Advanced Search. The Imperial Age: Fantastical Races. From Adamant Entertainment.
Watermarked PDF. Average Rating 12 ratings. Bundles containing this product:. The Imperial Age: Victorian Occupations. The Imperial Age: Victorian Monstrosities. The Imperial Age: Spiritualism. Customers Who Bought this Title also Purchased. Reviews 2. Please log in to add or reply to comments. Timothy B. This book is a nice companion to Faeries in terms of expanding the fantastical elements of your game.
Also with a little bit of work they could also expand it more into horror. In addition to [ Curt M. There's not a lot of "new" material here. It's essentially, as advertised, "Urban Arcana" in the s; that being said, I'm a big fan of the Imperial Age line because the pdfs have a sort of charming appeal to them. See All Ratings and Reviews.
Browse Categories. New Year, New Game Sale. Rule System. Apocalypse World Engine.
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